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Portal Levels

Level Design

These levels are created to practice my level design thinking using existing game mechanics.

Everything has its order!

When I first conceive this level, I think the core components are the box, switch, elevator, and the laser. Players can easily identify the goal with the door right in front of them. They need to accomplish two goals on both left and right side of the room. To make the game easier and allow the free order of solving either side first, some optional boxes are added into the game so players are not super restricted. 

Climbing UP!

Climbing UP!.png

My second level is more linear and restrictive to players. The drawback of having such a elevating level is players can be lost without knowing the exit when they first enter the room, though the stopped platform on the 2nd floor and the dropping box from the ceiling should help player get started. Compared to my first level, new mechanics are added and challenge the players a bit more on the platforming aspect. 

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